Fortnite Ballistic - Hammer Fall

For my latest project on the Fortnite I had the opportunity to join the fine folks on Ballistic.

I’m excited to share my contributions on our new map, Hammer Fall!

This map was the effort of a small, nimble team. Environment Art work was done by Scott Homer, Arman Abounourinejad and myself. We had a really fun, highly collaborative workflow. Every area of the map, every screenshot had contributions from the 3 of us in some way.

It takes a lot talent and expertise across many disciplines to bring this work together, credit goes to:

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Environment Art Direction:
Rock Kohler & James Kincaid

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Environment Art:
Scott Homer
Arman Abounourinejad
George Sokol

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Level Design:
Rich Eastwood & Mike Gonthier

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Design:
Mike Bermann & Todd Eckert

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Implementation:
Jake Kohler

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Concept:
Asim Steckel

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Lighting:
Paul Oakley

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VFX:
Todd Akita

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Production:
Joe Becker & Max Lancaster

Fun progress gif that shows where we started with the shell map, and where we ended up.

Fun progress gif that shows where we started with the shell map, and where we ended up.

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Statue concept and initial base sculpt by Asim Steckel.  I did a refinement pass on the sculpt, made the low poly, baked, and textured the final statues.

Statue concept and initial base sculpt by Asim Steckel. I did a refinement pass on the sculpt, made the low poly, baked, and textured the final statues.